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Songhai
Neutral
0
3/3
Mana Vortex
Spell
The next spell you play this turn costs 1 less. Draw a card at the end of your turn.
0
3/3
Inner Focus
Spell
Activate
an allied minion with 3 or less Attack.
0
3/3
Juxtaposition
Spell
Switch the positions of two minions.
1
3/3
Heartseeker
Minion
1
1
Ranged
1
3/3
Saberspine Seal
Spell
Give a unit +3/+0 this turn.
1
3/3
Ghost Lightning
Spell
Deal 1 damage to enemy minions.
1
Ancestral Divination
Spell
When you play a minion this turn, draw a card.
1
Artifact Defiler
Spell
Destroy all artifacts equipped to the enemy General.
1
Mist Walking
Spell
Teleport your General up to 2 spaces.
1
Mask of Shadows
Artifact
Your General has +1/+0 and
Backstab
: 3.
2
Kaido Assassin
Minion
2
3
Backstab
: 2.
2
3/3
Chakri Avatar
Arcanyst
0
2
When you play a spell, this gains +1/+1.
2
Celestial Phantom
Minion
0
3
Opening Gambit
: This gains +1/+0 for each card in your action bar.
2
3/3
Tusk Boar
Minion
3
3
Rush
At the start of your turn, deal 1 damage to your General and return this to your action bar.
2
Mist Dragon Seal
Spell
Give an allied minion +1/+1 and teleport it to any space.
2
3/3
Phoenix Fire
Spell
Deal 3 damage to a unit.
2
Eight Gates
Spell
Spells you play this turn that deal damage deal +2 damage.
2
Deathstrike Seal
Spell
Give an allied minion "After this damages an enemy minion, destroy that minion".
2
3/3
Bloodrage Mask
Artifact
When you play a spell, your General deals 1 damage to the enemy General.
3
Widowmaker
Minion
3
1
Ranged
When this attacks, draw a card at the end of your turn.
3
Gore Horn
Minion
3
3
Backstab
: 2. After this attacks, it gains +1/+1.
3
Jade Monk
Minion
4
3
This card costs 1 less for each spell you played this turn.
3
3/3
Lantern Fox
Minion
2
4
When this takes damage, put a Phoenix Fire into your action bar.
3
Twin Strike
Spell
Deal 2 damage to exactly two enemy minions. Draw a card at the end of your turn.
3
Onyx Bear Seal
Spell
Transform a minion into a Panddo.
3
Killing Edge
Spell
Give an allied minion +4/+2. If it has
Backstab
, draw a card at the end of your turn.
3
Cyclone Mask
Artifact
Your General has
Ranged
.
4
3/3
Four Winds Magus
Arcanyst
4
4
When you play a spell, deal 1 damage to enemy General and heal your General for 1.
4
Keshrai Fanblade
Minion
5
4
Opening Gambit
: Your opponent's spells cost 2 more until your next turn.
4
3/3
Heaven's Eclipse
Spell
Draw three spells.
5
Scarlet Viper
Minion
3
5
Flying
Backstab
: 3.
5
Hamon Bladeseeker
Minion
8
8
At the start of your turn, deal 1 damage to your General.
7
Storm Kage
Minion
6
10
When you play a spell that deals damage, put a Kage Lightning into your action bar.
7
Spiral Technique
Spell
Deal 8 damage to a unit.
1
Dragonlark
Minion
2
1
Flying
1
Fire Spitter
Minion
2
1
Ranged
This can only attack Generals.
1
Komodo Scavenger
Minion
1
3
This gains Attack equal to the cost of the next artifact you equip.
1
Planar Scout
Minion
2
1
Airdrop
1
Helm of MECHAZ0R
Mech
3
1
Dying Wish
: Progress your Mechaz0r build by 20%.
1
Swamp Entangler
Minion
0
3
Provoke
1
Maw
Minion
2
1
Opening Gambit
: Deal 2 damage to a nearby ally. This gains +2/+0.
1
Moebius
Minion
1
1
Airdrop
Opening Gambit
: Spend your remaining mana. This gains +1/+1 for each mana spent.
1
Prophet of the White Palm
Minion
2
2
Opening Gambit
: Give all units "This takes no damage from spells." until your next turn.
2
Silvertongue Corsair
Minion
1
4
When this damages the enemy General, shuffle a card from your opponent's deck into yours for each damage it dealt.
2
Ephemeral Shroud
Minion
2
2
Opening Gambit
: Dispel a nearby space.
2
Vale Hunter
Minion
1
2
Ranged
2
Manaforger
Arcanyst
1
2
Your spells cost 1 less to play.
2
Wings of MECHAZ0R
Mech
1
4
Airdrop
Dying Wish
: Progress your Mechaz0r build by 20%.
2
Rock Pulverizer
Minion
1
4
Provoke
2
Bluetip Scorpion
Minion
4
1
This deals double damage to minions.
2
Primus Fist
Minion
2
3
Opening Gambit
: Give nearby allied minions +1/+0.
2
Golem Metallurgist
Golem
2
3
Your Golems cost 1 less to play.
2
Piercing Mantis
Minion
1
3
Frenzy
2
Skyrock Golem
Golem
4
2
2
Azure Horn Shaman
Minion
1
4
Dying Wish
: Give nearby allied minions +0/+4.
2
Flameblood Warlock
Minion
3
1
Opening Gambit
: Deal 3 damage to both Generals.
2
Bloodtear Alchemist
Minion
2
1
Opening Gambit
: Deal 1 damage to another unit.
2
Crossbones
Minion
3
1
Dying Wish
: The next card your opponent plays costs 1 more.
2
Rust Crawler
Minion
1
4
Opening Gambit
: Destroy a random artifact equipped to the enemy General.
2
Healing Mystic
Minion
2
3
Opening Gambit
: Heal another unit for 2.
2
Aethermaster
Arcanyst
1
3
You can replace an additional card each turn.
2
Ghost Lynx
Minion
1
3
Opening Gambit
: Draw a card at the end of your turn.
2
Jaxi
Minion
2
2
Dying Wish
: Summon a Mini-Jax on this space.
2
Araki Headhunter
Minion
1
3
When you play a minion with
Opening Gambit
, this gains +2/+0.
2
Dreamgazer
Minion
2
2
When you replace this card, summon it on the space directly behind your General and deal 2 damage to your General.
2
Mana Artificer
Minion
2
4
Dying Wish
: Create a Mana Spring tile on this space.
2
Double Agent
Minion
2
2
Opening Gambit
: Draw a card from your opponent's deck and reveal it.
Dying Wish
: Shuffle this into your opponent's deck.
3
Saberspine Tiger
Minion
3
2
Rush
3
Blaze Hound
Minion
4
3
This card costs 1 less to play if the enemy General took damage this turn.
3
Sand Burrower
Minion
3
3
This cannot be attacked while at full Health.
3
Repulsor Beast
Minion
2
2
Opening Gambit
: Teleport a nearby enemy minion to any space.
3
Bloodshard Golem
Golem
5
3
3
Sun Seer
Arcanyst
2
4
When this deals damage, heal your General for the amount dealt.
3
Prismatic Illusionist
Arcanyst
3
2
When you play a spell, summon an Illusion on a random nearby space.
3
Alcuin Loremaster
Arcanyst
3
1
Opening Gambit
: Put a copy of the most recently played spell into your action bar.
3
Cannon of MECHAZ0R
Mech
2
2
Ranged
Dying Wish
: Progress your Mechaz0r build by 20%.
3
Sword of MECHAZ0R
Mech
3
3
Frenzy
Dying Wish
: Progress your Mechaz0r build by 20%.
3
Shield Oracle
Minion
1
5
When the ally in front of this would take damage, this takes that damage instead.
3
Crimson Oculus
Minion
2
3
When your opponent summons a minion, this gains +1/+1.
3
Putrid Dreadflayer
Minion
1
5
Flying
Dying Wish
: Deal 1 damage to nearby enemies.
3
Golem Vanguard
Golem
3
4
Provoke
Other allied Golems have
Provoke
.
3
Sarlac the Eternal
Minion
1
1
Dying Wish
: Summon a copy of this on a random space.
3
Mirkblood Devourer
Minion
2
4
Give allied minions summoned nearby this +1/+1.
3
Sojourner
Minion
2
4
Opening Gambit
: Put a random card into your action bar.
3
Sworn Avenger
Minion
1
3
Ranged
When your General takes damage, this gains +1/+0.
3
Venom Toth
Minion
3
3
When your opponent summons a minion, deal 1 damage to the enemy General.
3
Chaos Elemental
Minion
4
4
When this survives damage, it teleports to a random space.
3
Mindwarper
Arcanyst
2
5
Players replace cards from their opponent's deck.
3
Syvrel the Exile
Minion
1
4
Ranged
When this damages an enemy minion, teleport that minion to the space in front of this.
3
Spelljammer
Minion
2
4
Players draw 1 fewer card at the end of their turn.
3
Void Hunter
Minion
4
2
Dying Wish
: Draw 2 cards.
3
Lady Locke
Minion
2
3
Provoke
Opening Gambit
: Give other non-token minions you summon this turn +1/+1 and
Provoke
.
3
Wind Runner
Minion
3
3
After this moves, give nearby allied minions +1/+1.
3
Mogwai
Minion
0
5
Opening Gambit
: This gains Attack equal to the highest Attack among allies.
3
Wings of Paradise
Minion
3
3
Flying
When you replace a card, this gains +2/+0 this turn.
3
Owlbeast Adept
Arcanyst
2
4
When you play a spell, this gains +0/+1. When your opponent plays a spell, this gains +1/+0.
3
Riftwalker
Minion
3
2
Airdrop
Opening Gambit
: Deal 2 damage to the nearest unit in front, behind, above, and below this.
3
Capricious Marauder
Minion
4
3
After this attacks an enemy, destroy enemy minions diagonal from that enemy.
3
Metaltooth
Mech
2
2
Frenzy
This has
Rush
if you control another Mech.
3
Isbee's Monument
Structure
0
12
At the end of each turn, this gains -0/-2 and heals both Generals for 2.
4
Owlbeast Sage
Arcanyst
4
4
When you play a spell, allied Arcanysts gain +0/+2.
4
Lightbender
Minion
3
3
Opening Gambit
: Dispel nearby spaces.
4
Chassis of MECHAZ0R
Mech
5
4
Veil
Dying Wish
: Progress your Mechaz0r build by 20%.
4
Primus Shieldmaster
Minion
2
6
Provoke
At the end of your turn, give nearby allied minions +0/+1.
4
Cinderbeast
Minion
4
5
At the start of each turn, deal 1 damage to both Generals.
4
Thorn Needler
Minion
3
5
When this takes damage, it gains +2/+0.
4
Young Flamewing
Minion
5
4
Flying
4
Frostbone Naga
Minion
3
3
Opening Gambit
: Deal 2 damage to nearby units.
4
Silhouette Tracer
Minion
2
6
Opening Gambit
: Teleport your General up to 3 spaces.
4
Artifact Hunter
Minion
3
5
Opening Gambit
: Draw an artifact.
4
Dioltas
Minion
6
2
Dying Wish
: Summon a Tombstone on a random space nearby your General.
4
Hailstone Golem
Golem
4
6
4
Captain Hank Hart
Minion
2
4
Ranged
When this deals damage, it heals for the amount dealt.
4
Purgatos, The Realmkeeper
Minion
2
7
When this attacks, heal your General for 2. When this counterattacks, deal 2 damage to the enemy General.
4
Songweaver
Minion
3
6
After you play a minion, spell, and artifact in the same turn, draw 3 cards.
4
Emerald Rejuvenator
Minion
4
4
Opening Gambit
: Heal your General for 4.
4
Black Locust
Minion
2
1
Flying
At the end of your turn, summon a copy of this on a random nearby space.
4
Sun Elemental
Minion
2
7
At the end of your turn, this gains +2/-1.
4
Keeper of the Vale
Minion
3
4
Opening Gambit
: Put a 1 cost 1/1 copy of another allied minion into your action bar.
4
White Widow
Minion
3
4
When you replace a card, deal 1 damage to the enemy General and 1 damage to a random enemy minion.
4
Hollow Grovekeeper
Minion
5
4
Frenzy
Opening Gambit
: Give nearby allied minions
Provoke
.
4
Tethermancer
Minion
2
6
Opening Gambit
: Refresh all Mana Spring tiles.
4
Decapotheosis
Minion
0
6
Veil
After this takes damage, summon an exact copy of it nearby.
4
Krazed
Minion
5
5
This has
Veil
and
Frenzy
if you have 9 mana crystals.
4
Slothguard Letharus
Minion
1
4
Provoke
Opening Gambit
: Create a Ruby Aura, Emerald Aura, and Sapphire Aura nearby.
5
Twilight Sorcerer
Arcanyst
3
7
Opening Gambit
: Put a copy of a random spell you have played into your action bar.
5
Brightmoss Golem
Golem
4
9
5
Rogue Warden
Minion
3
4
Ranged
This has +1/+0 for each nearby ally.
5
Sworn Defender
Minion
4
5
Provoke
Opening Gambit
: This gains +0/+1 for each nearby enemy.
5
Dagger Kiri
Minion
2
8
Celerity
5
Dancing Blades
Minion
4
6
Opening Gambit
: Deal 3 damage to the minion directly in front of this.
5
Lux Ignis
Minion
2
5
Ranged
At the end of your turn, heal nearby allies for 2.
5
Ash Mephyt
Minion
2
3
Airdrop
Opening Gambit
: Summon two exact copies of this on any two spaces.
5
The High Hand
Minion
3
3
Opening Gambit
: This gains +1/+1 for each card in your opponent's action bar.
5
Zen'Rui, the Blightspawned
Minion
4
3
Opening Gambit
: Take control of a nearby enemy minion with 2 or less Attack.
5
Flame Acolyte
Arcanyst
3
6
When you play a spell, summon a Spellspark on a random nearby space.
6
Stormmetal Golem
Golem
8
8
6
Serpenti
Minion
7
4
Frenzy
6
Storm Aratha
Minion
6
5
Flying
When this attacks an enemy, deal 3 damage to enemies nearby that enemy.
6
Archon Spellbinder
Arcanyst
8
8
Your opponent's spells cost 1 more to play.
6
Deathblighter
Minion
6
8
Prevent all healing.
6
First Sword of Akrane
Minion
7
7
Other allies have +1/+0.
6
Eclipse
Arcanyst
3
7
When this takes damage, deal that much damage to the enemy General.
6
Rook
Minion
7
7
Opening Gambit
: This moves forward until a unit is in front of it. Deal damage equal to the number of spaces moved to that unit.
6
Bonereaper
Minion
2
10
Provoke
At the end of your turn, deal 2 damage to nearby enemy minions.
6
War Talon
Minion
8
6
When this attacks or counterattacks an enemy minion, deal excess damage dealt to the enemy General.
6
Dezark
Minion
6
9
At the end of your turn, draw an additional card.
6
Boulder Breacher
Golem
7
7
Opening Gambit
: Deal 3 damage to other allied Golems and all units nearby them.
7
Dragonbone Golem
Golem
10
10
7
Whistling Blade
Minion
3
13
Veil
7
Dark Nemesis
Minion
4
10
At the start of your turn, this gains +4/+0. Deal 4 damage to the enemy General.
7
Red Synja
Minion
7
7
When your General takes damage, this deals 7 damage to a random nearby enemy minion.
7
Jax Truesight
Minion
3
2
Ranged
Opening Gambit
: Summon a Mini-Jax on each corner space of the battlefield.
7
Pandora
Minion
3
10
At the end of your turn, summon a random Spirit on a random nearby space.
7
Paddo
Minion
12
6
Airdrop
Opening Gambit
: Teleport nearby units to random spaces.
7
Grailmaster
Minion
7
7
When you summon a minion, this gains a new random keyword from
Celerity
,
Flying
,
Frenzy
,
Provoke
, and
Ranged
.
7
Astral Crusader
Minion
6
12
At the start of each turn, switch the positions of both Generals.
7
Nebula
Golem
4
7
Airdrop
This has
Rush
if you control another Golem.
8
Khymera
Minion
5
12
When this takes damage, summon a random token minion on a random nearby space.
9
Zurael, the Lifegiver
Minion
9
7
Airdrop
,
Flying
Opening Gambit
: Summon other allied minions that were destroyed since your last turn on random spaces.
9
Worldcore Golem
Golem
12
12
This card costs 1 less for each enemy minion and 1 more for each allied minion.